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fount040
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whatsnew.doc
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1993-10-10
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FOUNTAIN history
----------------
RELEASE 0.40
o Now supports output for PolyRay. Uses blobs when outputing to
this raytracer
o Changed the /o option from "POV output" to "output select"
o Modified the bounce formulas, now it gives a better, and more
realistic bounce
o discovered a bug when using the values of 69 - 72 for the exit
angle without the /l option. For some reason, it isn't shooting
the particles correctly
o Discovered a second bug. When using the /l (random allowance)
option, it shoots the particles in a full 360 degrees instead of
shooting them in designated area. Both of these bugs are being
caused by unknown reasons, and I am testing them, but have not
found out why it is not working properly
RELEASE 0.30
o Now supports output for the Persistence of Vision Ray Tracer
(Version 1.0 and 2.0). When outputting to POV, it uses blobs instead
of spheres
o Added the /w option, which allows for a preview of the path of the
particles, still working out bugs on this; NOTE: to use this
option you must have the EGAVGA.BGI file in the same directory as
fountain
o Now compiled in a 286 mode which will make all the math functions
go way faster than the emulation mode
RELEASE 0.20
o Added the long awaited /m option, better know as minimum distance
or "Aritificial Colision Detection". This will simulate the
particle hitting a "floor" and bouncing off of it
o Added the /d option which allows particle dissolve, so the
particles radius will shrink down as they shoot out
o FOUNTAIN now shows what particle number it's working on as it creates them
RELEASE 0.10
o 400 frames (max)
o Added a buffering system that stores the particle information from
the current frame in memory, and then writes it to disk, instead of
writing to disk each for every frame. Basically it is *ALOT* faster
and saves wear and tear on the old HD.
o FOUNTAIN now shows what frame it's working on as it creates the
particles
o Changed some of the defaults
RELEASE 0.03:
o 300 frames (max)
o Added the /l option which shoots the particles in a random angle
o Added positioning support with the /n option
o changed some of the old defaults
RELEASE 0.02:
o 200 frames (max)
o Scale; You can now scale the scene by using the /c option
o Fixed a bug that caused the particles to be shot downward instead
of upward
RELEASE 0.01:
o 100 Frames (Max)
o Output to Vivid
o Definable particle count, particle radius, particle angle, gravity,
particle velocity, surface, frame count, particle radius,
y-rotation